Posted by Andrew Nartker, Product Manager, Google Cardboard
All of us is greater than any single one of us. Thats why we open sourced the Cardboard viewer design on day one. And why weve been working on virtual reality (VR) tools for manufacturers and developers ever since. We want to make VR better together, and the community continues to inspire us.
For example: what began with cardboard, velcro and some lenses has become a part of toy fairs and art shows and film festivals all over the world. There are also hundreds of Cardboard apps on Google Play, including test drives, roller coaster rides, and mountain climbs. And people keep finding new ways to bring VR into their daily livesfrom campus tours to marriage proposals to vacation planning.
Its what we dreamed about when we folded our first piece of cardboard, and combined it with a smartphone: a VR experience for everyone! And less than a year later, theres a tremendous diversity of VR viewers and apps to choose from. To keep this creativity going, however, we also need to invest in compatibility. Thats why were announcing a new program called Works with Google Cardboard.
At its core, the program enables any Cardboard viewer to work well with any Cardboard app. And the result is more awesome VR for all of us.
For makers: compatibility tools, and a certification badge
These days you can find Cardboard viewers made from all sorts of materialsplastic, wood, metal, even pizza boxes. The challenge is that each viewer may have slightly different optics and dimensions, and apps actually need this info to deliver a great experience. Thats why, as part of todays program, were releasing a new tool that configures any viewer for every Cardboard app, automatically.
As a manufacturer, all you need to do is define your viewers key parameters (like focal length, input type, and inter-lens distance), and youll get a QR code to place on your device. Once a user scans this code using the Google Cardboard app, all their other Cardboard VR experiences will be optimized for your viewer. And thats it.
Starting today, manufacturers can also apply for a program certification badge. This way potential users will know, at a glance, that a VR viewer works great with Cardboard apps and games. Visit the Cardboard website to get started.
For developers: design guidelines and SDK updates
Whether youre building your first VR app, or youve done it ten times before, creating an immersive experience comes with a unique set of design questions like, How should I orient users at startup? Or How do menus even work in VR?
Weve explored these questions (and many more) since launch, and today were sharing our initial learnings with the developer community. Our new design guidelines focus on overall usability, as well as common VR pitfalls, so take a look and let us know your thoughts.
Of course, we want to make it easier to design and build great apps. So today were also updating the Cardboard SDKs for Android and Unityincluding improved head tracking and drift correction. In addition, both SDKs support the Works with Google Cardboard program, so all your apps will play nice with all certified VR viewers.
For users: apps + viewers = choices
The number of Cardboard apps has quickly grown from dozens to hundreds, so were expanding our Google Play collection to help you find high-quality apps even faster. New categories include Music and Video, Games, and Experiences. Whether youre blasting asteroids, or reliving the Saturday Night Live 40th Anniversary Special, theres plenty to explore on Google Play.
Todays Works with Google Cardboard announcement means youll get the same great VR experience across a wide selection of Cardboard viewers. Find the viewer that fits you best, and then fire up your favorite apps.
For the future: Thrive Audio and Tilt Brush are joining the Google family
Most of todays VR experiences focus on what you see, but what you hear is just as important. Thats why were excited to welcome the Thrive Audio team from the School of Engineering in Trinity College Dublin to Google. With their ambisonic surround sound technology, we can start bringing immersive audio to VR.
In addition, were thrilled to have the Tilt Brush team join our family. With its innovative approach to 3D painting, Tilt Brush won last years Proto Award for Best Graphical User Interface. Were looking forward to having them at Google, and building great apps together.
Ultimately, todays updates are about making VR better together. Join the fold, and lets have some fun.
0 comments:
Post a Comment